A lot of teens are now playing their way through a lot of computer games with the ambition to be a professional e Sport player. There is a lot of money involved plus in this digital age, e Sport is turning out to be a spectator phenomena. But is this a good thing or a bad thing.
How it all began
Did you know that the first recorded e Sport tournament in history was way back in 1972? This is recognized also as the first known video game contest that took place in Stanford University. During that time, Stanford University was one of the places that had enough advanced hardware to run the game due to its Artificial Intelligence Lab.
This happened in a time when very few people were aware that they can use their computers to play games. In this competition, the best Spacewar! players in the university were invited to watch the games and compete with each other. The lucky winner at that time was rewarded a free Rolling Stone magazine subscription. More information on online sports on ats.io.
What makes Online Games an e Sport
Today’s online games are multiplayer where players are formed into teams by artificial intelligence or player form a guild so they can play together as a team all the time. These games use the Internet to connect the players. The games are considered an e Sport since it has the three main components that is required of a literal sport: competition, contest, and spectators.
Where does the money come from?
The combination of these elements boosted by a large fan base and the popularity of the game have gained the attention of businesses and marketing heads.
Therefore, they hold tournaments where players actually go to a venue and fans can watch them play live or fans can watch a live stream from the computers. And just like any ordinary sports event, you will find banners and ads of products from sponsors.
Today, eSports is considered to be one of the most popular things being watched and played online and the numbers are predicted to grow for the next 10 years.
The good thing is that there is a industry welcoming gamers and giving them a future to excel in something they are good at. The bad thing is that you now have no legit reason to discourage them from playing too much video games – unless they really suck at it.